City Car Stunt 4

City Car Stunt 4

City Car Stunt is here with its 4th episode with many updates! Newly added cars to the game are more powerful and flashy. Collect diamonds and unlock new cars on the huge "Free Driving" map. Also catch the bonus boxes to see some surprises! You can use the blue teleport points to reach the hills faster. Go to the top of the buildings and get all the diamonds.

City Car Stunt 4 races are against AI opponents and each race is even more challenging! Don't forget to upgrade your car to win the next races! Complete 12 race routes in total and prove that you are the best! You can upgrade or customize your car after each race or buy new cars. City Car Stunt 4 has 1 Player and 2 Player modes.

Master City Car Stunt 4: Instructions

Player 1
Move: "ARROW KEYS"
Nitro: "N"
Look Back:"B"

Player 2
Move: "W,A,S,D"
Nitro: "T"
Look Back: "C"

Level Restart: "R"

Is this game built with any specific game creation tool?

The main engine or toolkit used for building the game’s interface and mechanics is WebGL.

What are the important labels for this game?

The game’s main themes or tags are: 3d, car, stunts.

Who was in charge of the game's creation?

The developer known for creating this game is RHM Interactive.

How would this game be classified in terms of genre?

The gaming genre that encompasses this game is Battle.

Does the gameplay include anything that could be seen as cruel or violent?

Yes, City Car Stunt 4 contains violent or cruel elements.

Can players enjoy the game on mobile devices such as iPhones and Android phones?

City Car Stunt 4 can be played on smartphones and tablets.

Are there any bloodstains or bloodshed in the game?

Yes, blood is included as part of City Car Stunt 4 content.

Which gender group is the game most suitable for?

The target gender audience for this game is Male.

What ages is this game suitable for?

Players aged Teens can play this game.

Is the content of this game safe for younger players?

No, the content of City Car Stunt 4 is not safe for children.
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